And, lastly, whether or not disabling my plugin fixes the problem. Without this info, I can't help you. Basically, do a little leg work. You've got an advantage in this field that I don't: you know exactly what you have installed.
The Able learner feat reduces the skill point cost to 1 making it a very valuable feat.
Yay. Version 3 - Added the "Real Level" item. This item is added upon level-up based on the script's stored real level. So now you know where you really stand.
To avoid this, I recommend using either the new official patch, or one or more of these mods: If you don't want to max out your skills, use: Less Skill Points - reduces Skill Points/level by 5.
For most people this isn't a problem - who really needs 1,500 HP anyway? - and resetting XP means you can keep gaining levels without spending ages at it. But there are some of you that do need 1,500 HP, and because of that I.
Or Skill Points 1/INT - reduces Skill Points/level by 10. If you totally wanna max out your skills, use: Level Cap Skill Increaser Workaround - allows you to keep adding Skill Points past 100.
Example 1: A Human Wizard of 7th level is adventuring with Khelgar Ironfist (only) and encounters a Bladeling. The Bladeling has a Challenge Rating (CR) of 1. The party's average level is 7. This happens because NPCs have the same XPs as the PC, thus.
If a character has multiple classes, it is their total level that determines whether they are an epic character. See the individual base class description pages for a description of the specific benefits for reaching levels 21 through 30 in each of the base classes.
Basic Information This is a pretty simple mod. All it does is run a script whenever you enter a menu (like, say, the level-up menu). The script checks your current level, and compares it to the game's normal maximum level (Vanilla/O:A/Pitt - 20, Broken Steel.
The mod may not kick in properly if you're using Broken Steel through Games For Windows LIVE. It seems to mess with the load order, causing Broken Steel's cap to kick in over this mod's.
There are two base versions of the plugin - one for your standard Fallout 3 experience, and one for everybody who upgraded to Broken Steel. Make sure you use the right version for your game, and make sure only one plugin is enabled at a.
This is the maximum possible experience points that a character may have in NWN2 without the Mask of the Betrayer expansion. Even non- ECL (effective character level) characters may obtain this amount of experience points.
This is true for any mod, really, and it's good practice when you have crashes with mods installed. This mod IS compatible with FOOK 2, so that's nice. Just make sure it's in the right place The Jelly, or Mods That Go Well With This.
Since the script kicks in as part of the level-up menu, you spend no actual time at the new level. The game never really thinks you're anything other than what the script claims you to be.